Showing posts with label Mobile. Show all posts
Showing posts with label Mobile. Show all posts

Monday, 8 July 2013

Added advertisements to mobile version!

Finally!

I came back from a fishing trip over the weekend, and today, I integrated mobile ads in my game!

It took quite a while, but now it's done!

The problem was that at the moment, the clay.io api had a few bugs related to the positioning of ads, so it took quite a lot of emails between me and Austin Hallock, for him to fix all the issues. I like Austin, it seems that he is currently the soul active developer of clay.io, yet when I contact his, he usually responds in less than a day and fixes the issue. Clay.io isn't the biggest game site out there, but I'm still impressed.

Wednesday, 3 July 2013

A sneek preview...

I've been fighting with CSS to get a good mobile version of the game. I'm about just almost there. My version is "ok". And also, I should be thinking at where I will be putting my ads. I can't really work on it now, clay.io does not support my type of ad yet! I will use the type of ad: 320x50 from Google adsense. I asked one of the devs to add (no pun intended) it. He said he will. It's one of those things that you have to deal with when you are using a middle man and not directly adsense. I guess there are good things to that too: I don't have to worry about having to host my game and to have an adsense account. (Which I can't even have, I'm less than 18 years old!)

And finally a bonus: if you are actually really reading this blog, then you must be really interested in my development. SO here is a secret: this is my main testing URL: http://unsquareprototype3.clay.io/
I use it to test my game on mobile. Make good use of it. ;) If you have read till here, be free to TRY IT!

Continuing to work on mobile version...


I am currently working on making my game, Unsquare, work and look well on mobile. The only device I have to do testing is my iPod touch with an ancient iOS. I think it's 4.2.1 but I'm not sure...  Because of that, some of html features don't work well. The <canvas> tag works, but is slow. And position:fixed isn't supported! That was a surprise!

Anyway, this will soon call for a period of testing when I'll put it online for people with different devices to try it. I hope it will come soon.

Tuesday, 2 July 2013

Tinkering with mobile version.

I am making the first steps to making an mobile version of my game Unsquare. I got the game working, now all the rest needs to be done such as adding a nice look, and leaving place for ads.

As a side note, a small game I made some time ago has been accepted for featuring on html5games.com! That game is spinturret.clay.io It's not great, but it was my first dive into Clay.io.